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Marvel vs. Capcom: Infinite Feels the Influence of the MCU

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Many themes run through Marvel vs. Capcom Infinite, but “partnership” is on point. Capcom is working closely with editors from Marvel Comics to form a world that truly feels like a combination of the best of both - for example, in Avengers Tower, instead of the infamous Jarvis, Tony Stark communes with a Dr. Light artificial intelligence.

Partnership extends beyond the story and sets and into the battles. Infinite pairs teams of two, a departure from the Versus tradition of three-person squads. In place of a third spandex-clad anchor, you take one of the six Infinity Stones into the fight. Each of the Stones gives your team access to all new attacks and effects, acting almost like the third member of your squad. The Infinity Stones give the ability to create space between you and an enemy, explore new combo options, increase your damage or speed, and more. For example, the Time gem allows your fighters to dash around the screen, coaxing mobility from even the slowest and most cumbersome of the cast, and when fully charged, it infuses your heroes with speed that bend the rules of what the mechanics allow. The versatility presented by the Stones means that gone are the days of ignoring characters that might be your favorites from comics or other games simply because they don’t synergize with your team or their weaknesses are hard to overcome. Now, choose two fighters you think are cool and get to work.

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