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How The Darkness and Quake Helped Shape Wolfenstein II

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Jens Matthies has made a name for himself by showing the gaming world his spin on IPs that may not be his own, but that have been forever changed as a result. Today, Matthies is the creative director at MachineGames, and is about to release Wolfenstein II: The New Colossus. Before his work on Wolfenstein: The New Order and its sequel The New Colossus, Matthies worked at Starbreeze Studios.

In its infancy, Swedish studio Starbreeze cuts its teeth on original IPs The Outforce, Enclave, and Knights of the Temple: Infernal Crusade. For its fourth title, Matthies and the rest of Starbreeze worked on an unoriginal IP, which had some cult-classic street cred, at least for movie fans. Writer/director David Twohy’s sci-fi action-horror Pitch Black was about to have a cinematic sequel, and Starbreeze was in charge of creating a game prequel that would tie in to the universe – The Chronicles of Riddick: Escape from Butcher Bay.

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