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The Untold Story of Xbox One Backwards Compatibility

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Quick: name your favorite E3 ever.

Time’s up! Can you even pick one? Hopefully they’re all fun in their own way for gamers, but for 28-year Microsoft veteran Kevin La Chapelle, the answer to the question is both instant and unlikely to ever change: 2015.

That’s the year you heard some of the loudest cheering ever at Microsoft’s Xbox E3 media briefing. And those cheers weren’t for new versions of Halo or Gears of War, or even Project Scorpio. Instead, the Galen Center erupted in applause when Head of Xbox Phil Spencer announced what La Chapelle’s team had spent months working on: backwards compatibility.

Microsoft partner software engineering manager Kevin La Chapelle recounts the early days of the Xbox One backwards compatibility program.

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