Plenty of game development studios celebrate when they launch a game or hit a big milestone. Bethesda Game Studios, on the other hand, threw a “double the memory” party when Microsoft committed to doing just that on the Xbox 360. It might have even saved The Elder Scrolls IV: Oblivion from having to cut its scale back dramatically.
"Because with
: Oblivion, you can only imagine
,” Bethesda director Todd Howard told IGN. “When they told us, we threw a party. I have pictures from the party. We had a 'double the memory party' in the studio. We got drinks. I think it was the only time we've ever done that, someone calls and says 'Yo, OK, we've upped the hardware.'"
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"Because with
: Oblivion, you can only imagine
,” Bethesda director Todd Howard told IGN. “When they told us, we threw a party. I have pictures from the party. We had a 'double the memory party' in the studio. We got drinks. I think it was the only time we've ever done that, someone calls and says 'Yo, OK, we've upped the hardware.'"
Continue reading…
Continue reading...